The Escapists 2 Decompilation

Overview

Community-documented reference for the decompiled source code of The Escapists 2

This wiki documents the decompiled source code of The Escapists 2 (Assembly-CSharp.dll). It covers the core game systems, architecture patterns, and implementation details across the entire codebase.

Architecture Overview

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Top tip:

Keep your heat level low by attending roll calls on time — if your heat hits 100, the guards and dogs will immediately hunt you down.

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Top tip:

Multiplayer opens up completely unique escape methods, like the "winging it" escape on the train or cooperative door-breaking routes.

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Top tip:

If you run out of energy while working out or crafting, head to the cafeteria during meal times or take a quick shower to rapidly regenerate your stamina.

Getting Started

The codebase is organised into these major areas:

Prerequisites

  • The game runs on Unity with Photon PUN 2 networking
  • AI behaviour uses NodeCanvas behaviour trees
  • Pathfinding uses the A* Pathfinding Project
  • Cutscenes use Slate by ParadoxNotion

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